Phantom Blade Zero Delivers Fast-Paced, Wuxia-Inspired Combat That Stands Apart

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Phantom Blade Zero, the upcoming action-RPG from S-Game, made a big splash at the Tokyo Game Show with a demo that drew massive crowds and long wait times.

Phantom Blade Zero, the upcoming action-RPG from S-Game, made a big splash at the Tokyo Game Show with a demo that drew massive crowds and long wait times—even for those with appointments. The excitement is justified: this is no ordinary action game. With fast-paced, Wuxia-inspired combat, stunning visuals, and a rich cultural foundation, Phantom Blade Zero stands as a distinct entry in a growing wave of high-profile Chinese-developed games, including the much-anticipated Black Myth: Wukong.

While its aesthetics and challenging boss battles may draw comparisons to FromSoftware’s Souls series, the developers are clear—this isn’t a soulslike. The pace is much faster, more akin to Devil May Cry or Ninja Gaiden, making it a thrilling character action experience. In the TGS demo, players were introduced to three different bosses, each demanding a unique strategy and keeping the combat from feeling repetitive.

The demo begins with a tutorial that introduces key mechanics: light and heavy attacks can be chained together into fluid combos, while powerful Sha-Chi attacks add explosive damage when timed correctly. Ranged options, such as a bow with variable charge levels, offer versatility. A stealth mechanic is also present—while it didn’t play a major role in the demo, its inclusion suggests that future levels may require a mix of stealth and aggression.

The core of the game’s combat revolves around movement and defense. Players can backstep, sidestep, or block incoming attacks. Blocking consumes a stamina-like resource called Sha-Chi, and this resource becomes critical when facing enemy "Brutal Moves," indicated by a flash of blue light. Parrying these moves not only conserves Sha-Chi but positions you for a devastating counterattack. “Killer Moves,” however—signaled by a red flash—must be dodged entirely.

What truly sets Phantom Blade Zero apart is the distinctiveness of its boss fights. Each one tests different mechanics, whether it’s ranged tactics, precise parrying, or aggressive flanking. The pacing is relentless, the enemies are fierce, and every victory feels hard-earned.

One of the most compelling aspects is the game’s visual design. The demo environments were richly detailed and cinematic, reminiscent of classic martial arts films. In one standout moment, an enemy descended from a ledge in a way that instantly evoked Wuxia storytelling—a nice touch for fans of the genre.

Despite the impressive demo, one area remains a mystery: the world outside of combat. While the developers have revealed that Phantom Blade Zero will feature a semi-open world and a narrative-driven experience, the Tokyo Game Show demo was focused solely on boss battles. For those eager to see exploration, story, and character development, we’ll have to wait a little longer.

Still, the early look at Phantom Blade Zero promises a polished, high-energy combat experience with deep systems and striking aesthetics. If the final game can deliver on its world-building and narrative potential, this could be one of the most exciting action RPGs on the horizon.

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